More little buildings

A few more 6mm building previews today.

First up is small commercial unit with a loading bay.

loading baySecond is a square building. I’m not sure whether its meant to be anything in particular but it will be useful if you have a pressing need for a square building in your town.

square buliding

And finally I’ll let you decide what Tony was thinking of when he designed the third one……

double dome



Swabhuana Paksa*

More cool previews today – these are the first new models for Squadron Commander for a while, and the first sculpted digitally.


The two models are the Pedang interceptor (top) and Kampak attack fighter (bottom) – the names mean ‘Sword’ and ‘Axe’ respectively.

We’re aiming for a Salute release alongside the Indonesian ground forces, for which these would make perfect air support elements.



* – “The Wings of The Motherland”; motto of the Indonesian Air Force

EuroFed Comparisons

The new EuroFed vehicle prints have arrived – they’ve already been cleaned up, primed and I’ve handed them over to Phil for mould-making. However, I did remember to take some photos before they went. As we did with the Germans, I’ve taken comparisons between the old and new models to show the differences in both size and detailing.




Coastal Defences

It’s new releases time again. Today we have two new forts in the Land Ironclads range. These are based on the existing Sea Fort model which came out at the end of last year (which itself is based on the real-life Maunsell forts, examples of which can still be seen off the Kent and Essex coasts), but with one and four pillars respectively.

VLI-8008 – Single Pillar Sea Fort – £1.00
VLI-8009 – Four Pillar Sea Fort – £3.00

Four-Pillar Sea Fort

As with the two-legged version they don’t necessarily have to be used as sea forts, they’d look just as good as elevated land fortifications. The four-pillar one would make an excellent centre piece for a fort complex, surrounded by satellite one- and two-legged forts.

Single-Pillar Sea Fort

We’ve also updated the pages for all of the forts so that you can choose the type of turret they are supplied with. Not all of our turrets have the same peg-and-hole arrangement, so some turrets will require a little bit of snipping, filing or trimming to make them fit, but it does open up the option to make themed fortifications for different nationalities. Below you can see the original two-turret Sea Fort model fitted with Scandinavian heavy turrets instead of the default British ones.


Building previews

As part of our build-up for Salute in April (one month to go and so much still to do) I’m working my way through the stack of un-released building models that we have. I’ve moulded the first couple and made a few test castings.

First up is a little version of our 15mm Villa. Its actually been hanging around for quite a while and I’ve finally got around to making a mould….

little villas

Second is the first of our more “hi-tech” Sci-fi buildings in 15mm. Like our existing buildings these will also be available in 6mm.

hi-tech 1

hi-tech 2


Both will be available at Salute.

Bonjour !

More previews today; as we continue in our ongoing plan to replace all of our existing 15mm range with new, remastered and rescaled models, I’ve been working on on of our most popular armies, the European Federation. The first two vehicles are the Montsabert tank and Tassigny APC, with a variety of turrets.





The hulls and main turrets have already gone off to be printed, so hopefully we should be able to show you the models and side-by-side comparisons with the old versions soon.

Celtos – Immortal Rulers of the Elements


The Sidhe are superior fighters, their serpent reflexes and superior bows making them good hand-to-hand fighters and archers. They also have superb cavalry mounts in the form of drakes, which are faster and more ferocious than most other races. sidhe2

Perhaps the most dangerous elements of the Sidhe are the sorcerers, ancient beings so steeped in elemental magic that the oldest have assumed terrifying serpent forms, combining potent magic with raw, primal ferocity.sidhe3

The Sidhe in Celtos are actually four different factions. Each representing an elemental power. Players choosing the Sidhe will have to decide which of those elements suits their playing style. Thunder and Lightning, Ice, Earth and Stone or Eternal Fire will each have different elite warrior types to compliment the Sidhe rank and file.

All Quiet on the Western Front

We’ve been a bit quiet this week – that’s for a couple of reasons, firstly and mainly because we’re still working flat out trying to clear the order backlog caused by the anniversary sale weekend (two months’ worth of orders in two days !). We’ve also been doing a little bit of work on the website – I realised that whenever we have a bit of news like a release or other announcement, I’m effectively doing the work twice – once on the blog, and again on the website front page. So after a bit of googling followed by some HTML jiggery-pokery, WordPress setting changes, plugin installations and PHP coding, the front page of the main website has changed so that the news list is generated from the blog’s RSS feed. The RSS link on the front page now links to the blog’s feed as well. This means that a) I only have to make one post, and b) the website front page is more up-to-date and carries more stories. Go me !

The forum has also had an upgrade to the latest version of the PHPBB software. I was able to port over all of the old posts and topics, so we haven’t lost anything. From a user point of view it’s pretty much the same, but it’s easier for me to keep updated and also more secure. Go me again !

Now for something a bit more exciting … We’ve had lots of interest in the progress of the Royal Navy spaceships and this week we got back a prototype print of one of the ships – the Town class light cruiser. This was just a test to check the proportions, level of detail etc (no matter how long you stare at a 3D model on-screen, it never looks quite the same when you get a physical model in you hands). So it’s done in a lower-detail material than the final production print will be, and is missing the gun turrets (these will be printed separately and attached after the hull has been cleaned up). Anyway, overall we’re pretty pleased with it – the level of detail good, the panel detail has come out well and the ridged ‘skeleton’ looks excellent. The only changes we’ll make will be too the engines, which are too shallow and not well enough defined – other than that we’re good to go and will be ordering the production prints in the next few days.




Celtos – Raiders of the Frozen Wasteland


The Vanir that have travelled over the rainbow bridge to Goria are raiders and bandits. They move from place to place in massive wooden hulled ships with great, carved dragonheads mounted on the prows. Each of these vessels is capable of carrying hundreds of Vanir and they ply coastlines looking for settlements to ravage, slaughtering or enslaving the occupants and stealing their stores of food and livestock.


In battle the Vanir are taciturn and immoveable opponents. The dwarfs and Jötunn advance slowly and with grim determination, bearing down on their enemies relentlessly, and relying on their sturdy physiques and quality Vanir mail to turn aside the arrows and darts of their enemies.

Dwarf crossbowmen will support this advance by finding a vantage point from which to fire their clumsy but powerful weapons, and shrieking valkyries & skjöll riders harass the enemy advance picking off troops to weaken their will.

vanir3The Vanir player needs to master the best way of managing these different troop types to be able to best their opponents. Throw in a dash of magic and the Vanir can be a colourful and challenging army choice.


Celtos – The Accursed Hosts of Anwyn

Welcome to the second in our series introducing the various races in Celtos.


When the Fir BoIg march to war they are a terrible and awesome sight. The Accursed Fir Bolg ranks have no fear of destruction. They are relentless in battle, and even though the average living warrior is physically more than a match for the reanimated cadavers, living warriors know fear. Perhaps even more terrifyingly, the Fir Bolg possess dark powers that can raise the dead mouldering in the soil below the very battlefield their enemies stand on. Even when the victory looks assured for the living, more Fir Bolg souls are just a sacrifice away from bursting through the gates of hell.


Players taking command of the undead warriors of the Fir Bolg will find that the stereotypical view of mindless, weak and slow warriors does not apply to the ranks of the Accursed. Although the spirit inhabited skeletons suffer some physical weaknesses they retain the memories and skills once possessed when alive, without the lingering fear of death.


In order for the ranks of undead to travel from Anwyn to the land of the living the must relay on the twisted Flesh Eaters and their dark priests. These creatures also provide the Fir Bolg player with ferocious living warriors and command of deadly magic. A unique and terrifying combination.