Currently the model is only available in 15mm (1/100th), but 6mm Slammers ‘gamers will doubtless be interested in the photos below…
Production moulds are already in place for many of the hulls, and we’re now finalising the turrets. Some of them needed a bit of work to scale down successfully, but we’ve just re-ordered new revised masters and should be in production in time for the Joy of Six show.
We’ve just added a new show to our list this year. We’ve signed up to attend the new Tabletop Gaming Live event run by the Miniature Wargames magazine team at Alexandra Palace on the 29th and 30th of September.
It’s the first time we’ve committed to a two-day event, so we’ve yet to work out the logistics in terms of running the stand, what stock to bring and even simple things like how the stand should be laid out.
The event is a combination of miniature gaming and boardgames, so we’re looking forward to bringing our slightly niche selection of products to a new audience.
I recently posted about my Lightning Division’s ill-fated debut on the tabletop and their defeat at the hands of the Zaporoskiye Regiment. Regardless of their performance (and believe me, they’re out for revenge) they look striking in their blue/grey/yellow camouflage, so I thought it was time for a photo parade now that the wrecks have been recovered from the battlefield, the damage repaired and the shell marks polished out.
The two detachments, one tank and one infantry, each consist of ten TUs (tactical units – a vehicle or an infantry team), totalling fifteen vehicles and five infantry teams. I actually painted sixteen vehicles so that I had the option of either a mortar jeep or tracked mortar carrier in the infantry detachment.
The LD vehicles are mostly blowers, or high-powered hovercraft. They’re relatively easy to assemble with few parts – the crew cars just have a rear hatch and two small turrets to be attached to the resin hull. I added plenty of stowage, including some of our etched-brass turret baskets.
The next step was a grey basecoat using Halfords automotive primer from a spray can, which would also serve as the first of the three camouflage colours. Once this has dried I drybrushed the vehicles all over with Citadel Longbeard Grey.
The camouflage colours were laid down with an airbrush – Vallejo French Blue followed by Tamiya XF-4 Yellow-Green. I drybrushed the camouflage stripes, again with Citadel dry paints – Skunk Blue and Hexos Palesun respectively. At this point the vehicles look fairly bright, but this would be dulled down in a bit.
I spent a while picking out details – stowage, sensor blisters and lenses, gun barrels etc in various colours, including some shading and highlighting. One blower hull had a slight mis-cast at the rear (I filed it in the ‘not good enough for resale, but too good to just throw away’ category) which I tried to make look like battle damage with rust and silver wear marks. The next stage was an overall coat of Army Painter Strong Tone Quickshade, which is a stain-like varnish that dries to a glossy and very tough finish.
I added some Lightning Division decals from our range (which will be available again soon, promise!) which go nicely over the glossy finish of the quickshade. I then varnished them with Tamiya Flat Clear from my airbrush, at which point disaster struck…
A slightly damp day resulted in every wargamer’s nightmare, varnish fogging, with my Lightning Division looking like they’d driven through a snowstorm. The temptation at this point was to launch them into the bin, but I needed them on table the following week! So I launched instead into an emergency repair programme to try and sort out the fogging. I started by putting an abrasive polishing bit in my mini-drill and gently tried to buff away the affected areas. The Tamiya coat was very thin while the underlying Army Painter is pretty tough, so I was hoping to be able to remove one without damaging the other. By and large this was successful, although there were one or two places where I wore away the paint and went through to the base resin or metal – and of course my decals were utterly destroyed by this process. The abrasive head couldn’t reach into corners or panel lines either, so I needed a different solution for those areas. I had to repaint some damaged and very badly fogged areas – bits of camouflage, gun barrels, sensor blisters – and I then used a wash of Citadel Agrax Earthshade which filled in any panel lines that were still white. The overall results weren’t perfect, but a thousand times better than they might have been. They were at least in a usable state and could make their combat debut.
After the game I went back and reapplied a new batch of decals, and a fresh coat of varnish – fortunately trouble-free this time – and finally I could declare them finished.
Today, another seven new 15mm vehicles aimed at Hammer’s Slammers:The Crucible hit the website. To be strictly accurate, they’re actually seven configurations of the same vehicle family – the Centurion Large Transport Vehicle.
The Centurion is a large multi-role wheeled vehicle system designed around a common family of components. Each vehicle is composed of multiple ‘segments’ that are combined depending on the battlefield role. The vehicles are especially popular with mercenary units which lack a permanent base, as their size compared to other wheeled vehicles gives the troops an increased level of comfort and space during deployments. They are generally used as infantry transports, command and communications vehicles or in non front-line combat roles such as artillery, mortar or anti-missile, where their size again comes in useful allowing them to carry more ammunition. The twin-wheeled independent axles give them a degree of mobility that belies their size, although negotiating narrow streets can be an issue with the larger models.
They range from the smallest model, the stubby C400 utility carrier, up to the enormous articulated C4F6 and the C4H6 heavy artillery Hog. Many turret options are available from a simple commander hatch with a tri-barrel, various light and heavy support weapons, through mortar and artillery turrets, calliopes and on the C4H6 a huge 20cm artillery turret.
We’ve listed each vehicle on the website with multiple turret options – in some cases for two different weapon mounts, front and rear. These options have mostly been driven from the detachment lists, but if there are additional options or other turret types that you’d like to use, please drop us a line and we’ll do our best to help. The turret mounts on the Centurions will take most APC-sized turrets from our 15mm Hammer’s Slammers and generic sci-fi ranges.
Next off the 15mm conveyor belt are three new wheeled vehicles – the Odyssey, Catapult and Broadsword. The primary users of the first two are the Apex Dragoons, while the Broadsword is much more widely used, being fielded by the Han Black Banner Brigade and the Hindi Army amongst others.
The Odyssey is a medium-sized 6×6 personnel carrier, generally lightly armed with a pintel weapon or a small remote mount.
The Catapult is essentially the same vehicle as the Odyssey but with a rear turret ring allowing to carry a heavier armament, albeit at the expense of troop carrying capacity.
The Broadsword is a much larger multipurpose 8-wheeler – big enough to act as a tank when fitted with the right armament. Tank destroyer, multiple rocket launcher and artillery versions all exist along with more lightly armed infantry carrier variants.
A couple of weeks’ ago I had the good fortune to play a game of Hammer’s Slammers:The Crucible against author John Treadaway. I fielded two detachments of the Lightning Division (infantry and tank platoons) from the updated list, while John had a Zaporoskiye Heavy Assault detachment, both with some slight tweaks. After turn one it was all going so well, but that turned out to be the high water mark of my attack and it fizzled out in a storm of Kestrel and Brumbar missiles…
You can enjoy one or two pictures that I took below, and read John’s far better illustrated write-up here.
My LD models weren’t quite finished for this game – I had a varnish disaster (every wargamer knows what it’s like to watch your carefully painted models slowly turning white…) so they were fielded as best they could be after some panicked remedial work. They’ve since had a more comprehensive repair job, so I’ll write that up as a blog post in the near future along with some more photos.
I’ve recently been painting a couple of 15mm Lightning Division detachments for Hammer’s Slammers:The Crucible; these are both upgraded units after the division re-equipped with blower tanks. Some LD units still field the older tracked vehicles, and we’ve now released vehicle options that will allow you to field a pre-upgrade LD force (with a bit of tweaking of the detachment lists).
At the heavier end of things is the Kraus tank. This is a modification of the Neo-Soviet Bars tank hull with a Bizon turret and the gun and gatling turret from the Kurt blower. You will need to do a little bit of filing to make the gun fit the turret and attach the gatling, so please be prepared for that. Also available at the same time is the Zaporoskiye version, called the Barzon, which retains the Neo-Soviet tribarrel secondary turret and Bizon gun.
Smaller than the Krauss is the Falchion light tank, which is armed with a 6cm railgun. It shares a chassis with the Fauchard light APC, equipped with a light railgun turret. The latter also comes with a twin-barrelled mortar turret option which is still in service in re-equipped LD units.
The Falchion and Fauchard are also used by other units in The Crucible – the Nonesuch National Guard and Guardforce O’Higgins use both, while the Prosperity Rebels only field the tank in several variants. These units have other variants such as a light artillery tank and other APC weapon options. From the website you can choose different weapon options (for example, the Fauchard mortar carrier has single and twin turret options), but if you’d like to swap in a different turret from our range that isn’t listed, contact us and we’ll see what we can do to help out.
Today sees the start of a minor deluge of new 15mm Hammer’s Slammers releases, spread out over the next couple of weeks.
First off the production line is the Br64/68 Viking half-track, used by both the Thunderbolt Division and the Wolverines mercenary units. The Thunderbolts use the Br64 Viking armed with a heavy support weapon in recce units and also to tow the Varningr trailer fitting with a multiple rocket launcher system. The Wolverines use both the Br64 and the missile-armed Br68, either to carrying single infantry teams or as a tractor for a towed powergun model (you’ll have to wait a little longer for that one, but it’s in the works).
The Varningr trailer comes in three variants – the afore-mentioned MRLS system, a plain cargo trailer and a towed calliope. The latter is used by Hampton’s Legion. The cargo trailer is just a handy, general purpose bit of kit with multiple uses.
Robin Fitton of Rottenlead Publishing (Imperial Skies/Gruntz) fame had a chat with me a Salute recently and has put up a 6-minute video (mercifully I’m only waffling over the start of it, the rest is him panning over most of the stand showing many of our models). Click below to see the video.
The German Aeronef Fleet is the latest one to be updated, with the existing battleship and battlecruiser models replaced with new designs. In addition, there are two new models, the Derfflinger class Battlecruiser and Weser class Carrier.
All of the new models are digital sculpts featuring resin hulls with metal fittings. Turrets are now separate parts along with metal tails, masts and other parts.
The existing fleet packs have been updated with the new models (VANFP-301, 302 and 304, which now contains one Moltke and one Derfflinger) as has the Grand Fleet Pack, and there’s a new carrier pack.
VAN-301 – Blücher class Battleship – £8.00 VAN-307 – Markgraf class Battleship – £8.00 VAN-312 – Moltke class Battlecruiser – £7.00 VAN-323 – Derfflinger class Battlecruiser – £7.00 VAN-324 – Weser class Carrier – £9.00