As far as I can see we currently have two scenario options for the Saturday game.
Aleppo - Involving possibly Turks, French, Brits, Russians and maybe even Austro Hungary.
Latin American scrap based around David's suggestion of Battle of Riiacheulo possibly involving a mixed bag of nations including Brazil, Argentina, Paraguay, possibly Britain and USA? Extra nations to extend scope and scale of game for 8 or so commands and to last all day.
Wiki Link to Battle of Riachuelo https://en.wikipedia.org/wiki/Battle_of_the_Riachuelo
What do we want to do for the Sunday game?
What's the consensus?
My thoughts on what we might aim for with the event.
We need smaller commands broken down into a more fluid game structure, Jutland was great but a bit cumbersome. 8 - 10 commands with clear game goals ( possibly points awarded for successfully completing these). Commands need to be pointed out same for each, so every commander has an equal opportunity.
Commands to be prepared and listed here beforehand so we all know in effect what's coming onto the table, also so we cam prepare tables etc beforehand.
Each Command has a basic points total - maximum yet to be agreed, tieing in with Robin's Imperial Skies points format. ( For ships not yet in the lists we can substitute similar formats from existing lists)
Might I provisionally suggest something along the lines of:
1 x Battleship - Command/ Squadron Flagship
2 x Heavy Cruisers
2 x Light Cruisers
6 - 8 Light Torpedo/ Rocket Nef.
Enough Capital assets to pack a pumch if used carefully, as well as light Torpedo/ Rocket Nef to cause suitable havoc

Again these are merely suggestions but may help to enable all players to be involved with the game from the off and when engaged, nit feel they are facing impossible odds.
Cheers Jon