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Brigade Models • View topic - Boarding rules modifications

Boarding rules modifications

Moderator: Brigadier Tony

Boarding rules modifications

Postby Chief » Wed Jul 22, 2009 9:45 am

NY here again. We made some small mods to the board rules. Figured I would share. It puts in a rules for a ship losing all crew during boarding, and changes the morale chart (I put this in red). Feed back always welcome.



Making contact:

Crew dice based on ship class (1=8, 2=6, 3=4, 4=3, 5=1).

Marine contingent adds 1 to crew dice.

Must make contact with enemy ship during move (move along side same heading).

May not fire once engaged in boarding.

Can fire before making contact.

It is assumed that the attacking ship matches course with the defending ship.

Roll 1D6 per crew die. Each attackers 6 = 1 grapple attached, each defenders 6 = 1 grapple cut.

If attacker succeeds boarding begins on next turn.

Grappled ships may not make turns.

Both ships may keep pre-grapple speed of the defender or either may opt to slow (both will slow) at a rate of 1cm per turn.

Boarding results:

Crew dice based on ship class (1=8, 2=6, 3=4, 4=3, 5=1).

Attacking ship may spend up to 6 crew dice per turn up to its maximum.

Both players roll crew dice.

Each 6 = 1 crew casualty (in crew dice).

If a ship loses its last crew dice it automatically surrenders as below.

If at the end of the turn both ships still have crew dice, the player who took the most damage must make a boarding morale roll on a D6.


1 = Surrender: If the defender lost the largest number of crew he will strike his colors and surrender the ship. If the attacker lost the greatest number of crew he will either be forced off the defenders ship and the grapples cut, or his boarding party captured (Defenders choice).

2 to 5 = Remain steady: Crew continues to fight.

6 = Redouble effort: The crew fights with extra ferocity, gaining +1 crew dice for the next turn only.


Boarding modifiers:


-1 Outnumbers 2 to 1 or more.
+1 Outnumber opponent 2 to 1 or more.
-1 Green Crew.
+1 Crack Crew.


Boarding after effects:

If a ship is captured the boarding party must spend a number of turns equal to the remaining defenders crew dice to secure the ship.

A prize crew of one crew dice from the attackers may then fly the ship, but cannot fight with it.

Loss of a crew dice = -1 gun dice from the ship (including crew used as prize crew).
You can't surrender to a Jelly Fish!

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Chief
 
Posts: 96
Joined: Tue Mar 17, 2009 5:59 am
Location: Buffalo NY

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