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Brigade Models • View topic - Bombing

Bombing

Moderator: Brigadier Tony

Bombing

Postby Lupus » Fri Feb 12, 2010 9:09 am

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Postby Lupus » Wed Feb 17, 2010 3:07 pm

So anyone??
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Postby Chief » Thu Feb 18, 2010 4:29 am

I don't have the rules in front of me and I might have read your post wrong, so sorry ahead of time if I am pointing out the obvious.

 Bomb Dice= total number of bombs per game.
 Ship may bomb a 2cm square directly below the ship.
 May bomb once at any point during the movement turn.
 Roll1D6 per bomb dice used up to a maximum of 3 dice.
 Each additional bomb dice used above 3 adds a +1 modifier to each of the three bomb dice rolled.
 Damage to area = 1 point per 6 rolled.
 Cannot bomb airborne vessels.
 Any vessel inside the 2cm target square takes 2D6 hull damage per point of area damage.

 Bombs (alternative rules):

 At the start of the game physical features are identified as targets for bombs.
 Each target is assigned structure points. Civilian buildings are 1-3 points. Fortifications are more.
 Hits are records as per normal bombing rules.
 At the end of the game a D6 is rolled for each target.
 Add this roll to the number of hits on the target.
 If final score is equal to or greater than the target’s structure points the target is destroyed.


So if you want three bomb dice with a +3 bonus you would have to drop a total of six bombs from the ship.
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Postby Lupus » Thu Feb 18, 2010 1:44 pm

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Postby Parky » Thu Feb 18, 2010 4:34 pm

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Postby Chief » Fri Feb 19, 2010 4:59 am

You can't surrender to a Jelly Fish!

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Postby Lupus » Sun Feb 21, 2010 11:59 am

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Postby Parky » Sun Feb 21, 2010 9:00 pm

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Postby Lupus » Mon Feb 22, 2010 12:33 pm

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Postby Parky » Mon Feb 22, 2010 3:43 pm

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Postby Lupus » Tue Feb 23, 2010 11:57 am

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Postby Parky » Tue Feb 23, 2010 3:42 pm

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Postby Chief » Wed Feb 24, 2010 5:14 am

You can't surrender to a Jelly Fish!

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Postby Parky » Wed Feb 24, 2010 9:38 am

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Postby Lupus » Wed Feb 24, 2010 12:29 pm

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