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Brigade Models • View topic - Playtest Update?

Playtest Update?

Moderator: Brigadier Tony

Postby hairynorseman » Mon Oct 08, 2012 9:14 am

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Postby durulz » Mon Oct 08, 2012 5:54 pm

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Postby hairynorseman » Mon Oct 08, 2012 8:02 pm

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Postby Germ » Mon Oct 08, 2012 8:29 pm

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Postby hairynorseman » Tue Oct 09, 2012 10:36 am

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Postby shadowdragon » Fri Dec 07, 2012 7:24 am

So, are units basically just a single stat line and the number of models only represents hit points and morale modifiers? Since you're doing the rules from scratch why not just make something that works with a large-scale skirmish game? Warmachine plays pretty quickly and can involve good-sized armies. AT-43 had armies about the size you guys are looking for but it played super fast. It is actually possible to make a good large-scale skirmish game that can be played in about an hour or so.

On a side note, since Celtos is going large scale, have you guys looked into doing the miniatures in a resin-plastic similar to those done by people like Mantic? Metal miniatures are getting so stupidly expensive. It seems most companies are ditching it for resin-plastic or a similar alternative. It's so much cheaper, looks just as good, is considerably lighter, and much nicer to convert and paint. Metal miniatures are ok for skirmish games because you don't need many, but it seems needlessly expensive for a mass combat game.
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Postby durulz » Sun Dec 16, 2012 7:41 am

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Postby Germ » Wed Dec 19, 2012 12:24 pm

Small teaser announcement up on the
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Re: Playtest Update?

Postby Paboook » Thu Aug 22, 2013 12:51 am

I am wondering if you plan to stay with the 10-sided dices or switch to D6 instead. Also, how many stats will be preserved in the new system?

But I understand if you prefer to keep the news a mystery for the present ;-)
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Re: Playtest Update?

Postby Germ » Thu Aug 29, 2013 2:36 pm

Apologies I missed your post on this. the 10 sided dice is staying, as to the stats those will be reduced in number comparred to the old system as the new whole unit based approach doesn't require them. 8)
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Re: Playtest Update?

Postby Paboook » Fri Aug 30, 2013 7:36 am

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Re: Playtest Update?

Postby Germ » Fri Aug 30, 2013 8:54 pm

We mentioned early on that this will not be Celtos 2nd edition. We wanted to take the game into Mass Battle, tweaking the original rules wouldn't have achieved this.
As to the card activation, yes it does lend its self to chance but this was felt more in the spirit of the era. Battles were fought with not much command and control, and with Celtos being
heavily influenced by the mythology of the time, having fate play a part seemed more than appropriate. The card activation will have a few surprises in it rather than just a roll call.

Do check out the Celtos entries on the Brigade Blog, we will post updates there as we have them.

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Re:

Postby Lost Egg » Mon Feb 02, 2015 7:22 pm

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Re: Playtest Update?

Postby Paboook » Fri Feb 13, 2015 12:28 am

The main issue of the "old" rules is balance between the forces. Some units are just overkill and some are too poor to be to much use (played Fir Bolg).

Another problem was luck of flavour. The rules are not really interesting, just very common set without any hook successful games include these days (Saga, Lion Rampant etc.). The new activation system could work like that, but it fits better to small skirmishes than mid-size battles IMHO.
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Re: Playtest Update?

Postby Lost Egg » Sat Feb 14, 2015 2:25 pm

Well, balance between the forces is a relatively easy fix; internal play testing and getting the community to help even things up.

I suppose the flavour of the rules helps to make a game stand out but personally, it's the setting and the minis that draw me into a game.The rules are important but I prefer a smooth, unobtrusive ruleset to something flashy just to stand out.

I've recently had a butchers at the Celtos rulebook and even after a brief flick through its clear, to me at least, that it's a little bloated in some areas and could do with cutting away some of the fat. Again, it will be interesting to see what Brigade have done with the new rules and I look forward to flicking through them when / if they go out for external playtesting in the wider community. Mind you, the Celtos boards are VERY quiet so there may not be much of a community left out there; we'll see how many people come out of the woodwork once something arrives for us to get our teeth into.
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