There is a set of rules somewhere for use of fighters - I think if my memory serves right, that the Club who wrote them was in Waco. I dont have that reference handy, but I know that I found them on internet. They included a refuelling/rearming element and also a fairly serious risk of crack up on landing on the carrier (score of 1 on a D6), I think it went 6 = perfect landing, 5/4/3/2 waved off and go round again and 1 crashes on the deck. As I said, this is from memory, so actual written word may be a bit more benevolent to the poor aircrew, as I think this is a bit harsh giving them only a one in six chance of survival. Sortie length was also given. Try also Lone Star Historical Miniatures, go to "categories", and under house rules "When Dreadnaughts Ruled the Skies" - Their spelling not mine. (Its DreadnOught chaps)! This is a very nice piece of work by Dave Bennett, who has developed some excellent additional rules and this may be the final, polished version of the air rules referred to above.
IMHO, Carriers should be limited to one or two per major nation unless historically (e.g. japanese) a good case for more can be given. I have converted both nefs and digs to be "aeroplane tenders" (in keeping with WW1 philosophy), which only carry one aircraft. The "pure" (and rather large) carriers have a maximum of six flights - the split being 1 x heavy bomber, 2 x light bombers & 3 x fighters. Each flight takes one box of construction (from any source). If the ship is constructed in this way, it gives a finite construction cost and the maximum number of aircraft permitted. Its just nice to have the models and do some imaginative conversions. David