[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4688: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3823)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4690: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3823)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4691: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3823)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4692: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3823)
Brigade Models • View topic - Playtest Update?

Playtest Update?

Moderator: Brigadier Tony

Playtest Update?

Postby hairynorseman » Tue Sep 25, 2012 6:43 am

So it's nearly October, how's the playtesting going?

I was just looking at the playtest pics and wondered if the warbands are as seen or like in some games where a unit represents much larger numbers?

Are the movement trays for ease of movement, would they need to be used?

Last quick question, when you have a solid enough beta version of the rules will they be a free download for wider playtesting or will you jump straight to a finished rulebook?

Oh and don't forget Kickstarter etc if mulla is tight at Brigade towers.

I'm sure there are plenty of other questions in my mind but those will do for now.

As a big fan of Gaelic myth I'm looking forward to Salute and seeing progress. I'd love to get into Celtos but with a young bairn and little mulla I'm reluctant to buy into it without a new ruleset to play with.

Cheers
HN
User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Re: Playtest Update?

Postby durulz » Thu Sep 27, 2012 4:39 pm

User avatar
durulz
 
Posts: 324
Joined: Tue Oct 09, 2007 10:21 am

Postby hairynorseman » Fri Sep 28, 2012 8:22 am

User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Postby durulz » Fri Sep 28, 2012 8:58 am

User avatar
durulz
 
Posts: 324
Joined: Tue Oct 09, 2007 10:21 am

Postby hairynorseman » Fri Sep 28, 2012 3:07 pm

User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Postby durulz » Sat Sep 29, 2012 6:39 am

Yes, true enough on the cost.
No one said miniatures gaming was cheap. It costs even more if you play Warhammer.
Remember, the new Celtos will be a BATTLE game, not skirmish!
Why 10 figures? Well, it was quite arbitrary - mainly because that was the number we could fit on a base. You could always put fewer figures on the base, but they will be weaker and prone to routing sooner.
User avatar
durulz
 
Posts: 324
Joined: Tue Oct 09, 2007 10:21 am

Postby hairynorseman » Sat Sep 29, 2012 7:49 am

Ah right so you don't have to build warbands in blocks of 10.

It's true that Warhammer is not a cheap option. My point though was not the entry cost per se but rather that given the history of Celtos, a higher entry cost than in the past (you can currently buy a starter pack with minis, dice and rules for 20quid) could put players off or at least delay entry to the game. This could all have a knock on effect to sales, certainly in the short term.

Being a fan of Gaelic myth (my ancestry) I am still eager to see the rules and give them a chance.

HN
User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Postby Germ » Sat Sep 29, 2012 8:05 am

Actually on the point about cost the new skeleton spearmen unit pack works out at 12 miniatures for £12. I think we might well see the existing unit packs re-done to support the new game.

I also think it is worth stressing that the new version of Celtos is a completely different game. Gamers who bought into the original game will be able to use all of their miniatures in the new game but as already pointed out the game is going from Skirmish to mass battle.
User avatar
Germ
 
Posts: 500
Joined: Thu Aug 18, 2005 7:20 pm
Location: London

Postby hairynorseman » Sat Sep 29, 2012 8:24 pm

Hadn't spotted that. If 12 for £12 becomes common then that certainly improves things :D Yeah, I had assumed that the warband/ unit packs as well as the army deals would be repackaged in-line with the new rules.

I know the dynamic of Celtos is shifting from skirmish to battle scale but at the same time its still Celtos, which for some people brings the baggage of its past. Its unavoidable but hopefully Brigade can help Celtos break through.

I am surprised that two versions of the game are not planned, skirmish and battle scale. That way you get the best of both worlds.

Roll on the beta-playtest.

HN
User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Postby mrwigglesworth » Sun Sep 30, 2012 12:42 pm

If I may jump in. I think hairynorseman has a good point. I would love to see a new rule set with both battle and Skirmish.
You could use the movement bases with 10 minis on it for the battle or no base for a Skirmish game with 4 to 6 loose minis.
It is a good selling point to have more options. I am new to Celtos and am very excited to play the new rules.
Thanks
Dan
User avatar
mrwigglesworth
 
Posts: 8
Joined: Thu Jul 12, 2012 11:07 pm

Postby Germ » Mon Oct 01, 2012 8:24 am

A game with duel roles is a tricky ask really.
The change in direction for Celtos was due in part to the fact that we started to play with armies containing 10 units or more like this one:
Image
the old system just ground to a halt because its mechanics just weren't built for big games. The battle shown took two experienced players most of the day to complete. Initial playtests of the new system saw us get through two games with 8-10 units per side in half the time.

At this point we are focusing all our efforts on the mass battle version.
User avatar
Germ
 
Posts: 500
Joined: Thu Aug 18, 2005 7:20 pm
Location: London

Postby hairynorseman » Tue Oct 02, 2012 2:39 pm

So the new rules are for big games, but how big has been play tested so far?

Out of interest what was the average size game for the old rules?

HN
User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Postby Germ » Tue Oct 02, 2012 4:04 pm

The very first playtests saw 8 to 10 units per side. My personal Fir Bolg army amounts to 13 units at present but we are currently looking at how the rules behave with around 5-6 units per side as a good introductory battle.

The aim is to have a system where the size of armies dictates time spent playing rather than adding to unit management and complexity.

The old system worked ok with about 5 units per side. It was the size of the unit that made more impact. Units of 4-6 combatants often saw units rout after one melee, 8-12 per unit you got more of a fight.
User avatar
Germ
 
Posts: 500
Joined: Thu Aug 18, 2005 7:20 pm
Location: London

Postby hairynorseman » Fri Oct 05, 2012 7:01 pm

I wasn't meaning you have one ruleset that can cope with skirmish games and battle scale but rather a ruleset that focuses on say skirmish but with an expansion can handle larger games, much like 40k and Apocalypse.

I've no idea how the new rules work but could you conceivably count single models as warbands for a small skirmish game?

Focusing on large scale battles does give a grand feel to games but does require a larger initial investment. If the new rules handle 5 warband games well as an introduction and the warbands cost around £12 each then that means an initial investment of £60 plus the rulebook, I'd say that's not too bad. Obviously if the rules work well with much larger games then that's cool too, not to mention increases Brigades sales.

So 5-6 warbands is likely to be introductory games, 8-10 warbands for regular games and 13+ warbands for mega games. Does that sound about right?

I'm interested to see these new rules "hint, hint" and what minis are in the pipe lines...any concept art to show off?

HN
User avatar
hairynorseman
 
Posts: 28
Joined: Sat Feb 21, 2009 6:27 pm

Postby durulz » Mon Oct 08, 2012 7:39 am

User avatar
durulz
 
Posts: 324
Joined: Tue Oct 09, 2007 10:21 am

Next

Return to Celtos General

Who is online

Users browsing this forum: No registered users and 1 guest

cron