Dragon Rampant Campaign
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by Stephen Tucker

War has come to The Realms! Underlying tensions have exploded into conflict as the rulers of the Six Realms contend to become Emperor and have dominion over all.

This is our Dragon Rampant campaign. Here you will find links to our campaign rules (taken and adapted from elsewhere), our house rules (not many changes to the actual rules - mainly clarifications and additions), campaign notes, plus loads of images.

The winner of the campaign will be the person who has accrued the most Glory by the end of the campaign. The campaign is played over a fixed number of turns (nothing worse than campaigns that just trundle on interminably) with two battles per turn. As well as gaining Glory, players can also increase the size of their army by gaining extra army points for new territories they gain. But Glory is the mark of a true Emperor, and that's what you need to win!

Despite being called The Six Realms there are actually seven players. You know how these things go. Such is the way the campaign is set up that new players can join in at any point - just create a starting 30ap army, create initial territories, and off you go! New players could be at a disadvantage if they join later in the game since they will have less chance of gaining Glory, but this is a campaign NOT a tournament, so it's about being part of a story and having fun. Becoming Emperor is just an added bonus.



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Week 1

Michael's Orc horde and Bob's rabble had to miss the first turn. Presumably both of these are sitting back to see what develops and choosing their strategy accordingly.

In the first battle John's army declared war on Jeremey. With the aid of his war machines he attacked the lands of the Elementalist whose army was made up of the animated trees and boulders (in this case, quite literally - Jeremey had scratch built his army from bits of wood and stone!) trying to cut off the trade route that lead through Jeremey's kingdom. Andy, meanwhile, led his goblin riff-raff on a raid into Elvish lands, fighting over the ruins and enchanted lands of the faerie folk.

John's machines had truly caused havoc and mischief amongst the woods and hills - technology overcoming nature to a solid victory, and John capturing a much valued gold mine. This caused much consternation and made a huge impression on the leaders of The Realms - John came away with 12 Glory for his endeavours!

Andy paid the price for his mischief - and received a solid drubbing from the elves. During the battle his Balrog demon had been sent packing, banished to whatever hell it was he came from.

In the second battle Tony 'Ratboy' Gibbs took advantage of John's success and also declared war on Jeremey. Undaunted, Jeremey met Tony's scurvy rats on the field of battle!

Andy, bashed and bruised by his first encounter with the elves, went back at them again, determined to punish the elves - the Balrog had returned, determined to beat the elves and goad his minions into conquest.

This time there was a change of fortunes. Andy's goblins managed to overcome the elves, and Jeremey's woodmen and treemen managed to send the rats scampering back to the sewers and drains of Ratnag.

After Turn One, these are the Glory and Army points:
John Lambert
Glory -12
Army points - 32

Jeremey Claridge
Glory - 8
Army Points - 32

Andy King
Glory - 7
Army Points - 34

Dave Bates
Glory - 5
Army Points - 34

Tony Gibbs
Glory - 3
Army Points - 30

Bob Collman and Michael Livermore
Glory - 0
Army Points - 30

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Dragon Rampant Week 1 Dragon Rampant Week 1 Dragon Rampant Week 1 Dragon Rampant Week 1 Dragon Rampant Week 1

Week 2

War still haunts the land of the Realms!

The elves have retreated into their forests after suffering defeat at the hands of the goblins. But two armies have come forth to menace the lands. From out of the swamps is a horde of lizardmen and snakes led by a loathsome swamp dragon, whilst from the mountainous Fortress of Uggrod have come the orcs under the command of another fearsome fire demon.

Andy's goblins stood in the way of Kim's swamp mutants and the two met in battle. Andy had managed to recruit a pack of warg riders to his force and they immediately went on a flanking manoeuvre. Not that it proved much use. Although outnumbered, Kim's lizardmen and snakes beat the back the goblins, allowing them a foothold in the Six Realms by taking control of the valuable Silt Road.

Meanwhile, Michael's orcs launched an aggressive attack on Jeremey's sticks and stones. Only they didn't fare too well, and were left running with plenty of broken bones.

This left Tony's ratmen to take on John's condotta army. Tony came out fighting from the off, launching a very fast and purposeful attack on the humans. He scampered straight up the battle field, firstly overwhelming the human scouts, and then pouring over that insane flying contraption. Looked like it was going to be a win for the rats. And then the human knights entered the fray. That soon sorted things out.

The losing sides slouched off back to their retreats and licked their wounds.

Then, after all had fortified their spirits with their lunchtime sandwiches, it was off to battle again This time, emboldened by his success, Kim declared war on John. Michael's orcs decided to take revenge for their defeat on the cowed ratmen, leaving Andy's goblins to attack the wild lands of Jeremey the Elementalist.

John's knights once more proved the key to his army, with a win against the swamp mutants. Even better, he managed to slay the swamp dragon that had led the lizardmen from out of the marshes. This left John now in control of the valuable traffic that makes its way along the Silt Road.

Michael played a bit more cautiously this time, advancing his orcs up to some ruins, with his orc/goblin archers on a hill. Tony's rats tried to take him on, but was cut down by bow fire. A victory for the orcs!

Andy's goblins and Jeremey's treemen and stonemen got stuck into a long and draw-out battle, nibbling little bits and pieces off each other before Andy finally emerged victorious.

And so ended Turn 2 of the Six Realms campaign. John's Condotta army is starting to pull away. If the others are to stop him they will have to start thinking about forming an alliance…

After Turn Two, these are the Glory and Army points:
John Lambert
Glory - 29
Army points - 37

Andy King
Glory - 20
Army Points - 34

Jeremey Claridge
Glory - 18.5
Army Points - 32

Michael Livermore
Glory - 10
Army Points - 32

Kimber Heath
Glory - 6
Army Points - 30

Dave Bates
Glory - 5
Army Points - 34

Tony Gibbs
Glory - 3
Army Points - 30

Bob Collman
Glory - 0
Army Points - 30

Dragon Rampant Week 2 Dragon Rampant Week 2 Dragon Rampant Week 2 Dragon Rampant Week 2
Dragon Rampant Week 2 Dragon Rampant Week 2 Dragon Rampant Week 2

Week 3

War continues unabated in the Six Realms.

The elves remain in their forested retreat, aloof to the ways of the world and what wickedness happens. Will they once more involve themselves in the workings of ordinary mortals and try to bring peace to the lands? Who can tell.

Likewise, the arch elementalist has not been seen, seeking instead the tranquillity of the mountains and woods. Perhaps in conspiracy with the elves? Only time will tell.

What is known is that the mongrel horde of that wicked mercenary, Bob of Collman, has now unleashed his forces on the Realms! It is hard to see whose side he will favour, but to start with he launched an attack upon Michael's orcs. It came to nothing, not only did Michael win the day but he also managed to kill Bob's general into the bargain. Michael took control of the (once) quaint hamlet of Hamburga, hoping that would help stem the flood of Bob's rabble.

It was going to be a day of dead leaders. Because Andy (again) lost his Balrog, this time to John's increasingly bizarre war machines - he'd pressed into a service a multi-barrelled, rotating, organ gun of infernal design! John's Dukedom keeps increasing, much to pleasure of the inhabitants of Elmley who have finally managed to throw off their goblin masters.

Kim's swamp mutants met Tony's ratmen and managed to subdue them - it's not been going well for those vermin. But one wonders what the real outcome of that battle was, because...

Kim then declared war on John, and Tony offered his rat hordes as mercenaries to help bring down the all-encompassing humans! And a strange thing happened - John lost! Kim took control of the shrine to St Peter the Rat Slayer. Now, is that to stop others using the shrine's powers against Kim's new rat allies, or is it in case he has to use them himself to keep them in check? Time will tell. Tony's rat hordes did particularly well in Kim's service, and were responsible for the death of the Duke himself! To show his gratitude, Kim gave some of the Glory he won to Tony in recognition for the work his rats had done. The Duke's son, a Brave young man, now must lead his family to victory and seek revenge for the death of the Duke.

Tony' day got even better, since he met Michael's orcs in battle and had his first victory! And it was a good one as well, since he managed to fulfil all the glorious boasts he made before the battle started. Having now taken control of the flea pit that is the hamlet of Scragnall, Tony has a whole new set of drains and sewers he can scour for more rats!

Maybe Bob has decided who his enemies are - having just lost in battle against the orcs he now sought to send Andy's goblins packing! Though he was to fail in this attempt as well, and also lost his new general to boot! Not a good day. If Bob's rabble are to find their place in the Six Realms they will need to win soon or else they will be destroyed.

And so the war continues...


Dragon Rampant Week 3 Dragon Rampant Week 3 Dragon Rampant Week 3 Dragon Rampant Week 3

Week 4

There has been a shift of power!

And it's a change for the good either.

The elves still remain remote, hidden away in their forests. Will they ever leave their wooden homes and come to rescue of all that is good?

Mercenaries were offering their services. A band of Dvergar opportunists led by Egberga the Cheesi found employ with Jeremey's treemen, and a necromancer joined Tony's rats (though a dark and shadowy figure was seen leaving the Duke of Tourino's residence - no one knows who this was or what business he'd had there).

The war continues unabated. Bob's renegades still have trouble finding a secure foothold - they sought to invade the lands of Tony's rats, but it came to nothing. The rat hordes beat them back decisively! The men of stone and wood were also abroad and sought to beat back the swamp creatures that had started to secure many lands amongst the realms. But on this occasion it came to nothing, with the swamp dragon leading his mutants to another victory.

The most significant battle was with Michael's orcs taking on John's humans. With the rise in power of the humans the other nations of the Realms were starting to look at John as a major threat. As such both Andy's goblins and Tony's rats offered allied contingents to Michael to help defeat John.

Unfortunately, it wouldn't come to that. Seeing himself vastly outnumbered, John's army took a defensive position amongst some ruins. Michael cautiously advanced, but John's wizard sent out a power bolt. This panicked Michael who promptly withdrew his troops! He then started a very slow encircling manoeuvre, but it was too little too late. The 'battle' drew on, with pretty much nothing happening on either side. In the end the sun set on the battle that never was. Neither side was awarded any Glory for such an inglorious battle!

After this lacklustre performance the Duke (well, his son) returned back to the family estate with his retinue. Meanwhile, Kim's swamp mutants decided to attack Michael's goblins, Bob's horde made an attempt to burn the wooded hills of Jeremey's lands (and failed), and Andy tried to hold back the rats - he also failed.

The campaign turn had seen the rats rise to power!

Andy King
Glory - 48.5
Army Points - 34

Dave Bates
Glory - 5
Army Points - 34

John Lambert
Glory - 64
Army points - 40

Jeremey Claridge
Glory - 36.5
Army Points - 34

Michael Livermore
Glory - 19
Army Points - 35

Kim Heath
Glory - 48.5
Army Points - 39

Tony Gibbs
Glory - 70.5
Army Points - 46

Bob Collman
Glory - 30
Army Points - 27


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Dragon Rampant Week 4 Dragon Rampant Week 4 Dragon Rampant Week 4

Week 5

Turn 5 of the campaign, and the war continues!

The elves are still absent, still holed up in their forests.

And the rats still rule the realms!

Dissent is growing though. A group calling themselves The Brotherhood of Flagellants have been whipping up a storm of protest against their rat overlords! The Duke has given them a home, having handed to them the Chapel of St Paulo, and in return they have Blessed his weapons so they may smite their enemies!

Bob's rabble still has trouble finding a suitable home - they invaded the Duke's lands but the Duke managed to beat them off. Meanwhile Andy's goblins sought to ravage the swamplands of Kim's mutants, but their plans came to nought and were beaten off (the Balrog himself even fled the battlefield!). Jeremey the Elementalist tried to hold off the rats, but it turned into a difficult struggle and would set the theme for the day - a lot of commanders would end the day lying dead on the battlefield. Jeremey's giant ent leader fought with King Rat, face to face. Though it didn't end well for either. The grand old ent was slain, but even King Rat took a hammering and fled the battlefield, licking his wounds. In the end, the rats held the battlefield.

So it seems there was some discord amongst the previous allies of the rats and the mutants. In the second battle the two sides came to blows. Kim's mutants had sent their spies to keep an eye on the rats, but the spy was quickly found (the second time he'd sent spies out on the rats, and the second time the spies were discovered), and quickly killed! But once again the rats prevailed, making their hold on the Realms even stronger. Bob's rabble had another go at invading the Duke's lands and was again sent running. The Goblins attacked the wooded hills of the Elementalist and this time they manage to take control of a large forest. This encounter came at some costs - the entish leader of Jeremey's army took a mighty swipe at the Balrog - killing him with a clean blow and sending the demon back to the Hell he came from! The ents didn't have it all their own way though, because Andy's trolls soon caught up with the ent leader and killed him as well!

And so turn 5 comes to an end. The War of the Realms is reaching a climax - just one turn left.

John Lambert
Glory - 39
Army points - 37

Andy King
Glory - 31.5
Army Points - 32

Jeremey Claridge
Glory - 26.5
Army Points - 36

Michael Livermore
Glory - 19
Army Points - 35

Kim Heath
Glory - 36.5
Army Points - 38

Dave Bates
Glory - 5
Army Points - 34

Tony Gibbs
Glory - 43.5
Army Points - 40

Bob Collman
Glory - 18
Army Points - 27


Dragon Rampant Week 5 Dragon Rampant Week 5 Dragon Rampant Week 5 Dragon Rampant Week 5
Dragon Rampant Week 5 Dragon Rampant Week 5 Dragon Rampant Week 5 Dragon Rampant Week 5

Week 6

Peace has come to the Realms!

For too long the lands have been ravaged by war but, at last, the war is at an end. What remains to be seen is whether this is a good or bad thing for the peoples of the Six Realms.

Andy's goblins sought to punish the lands of men, and launched an attack on John's humans. Andy was aided in this by a band of swamp goblins he had paid to fight for him. Even better, though, was Laocord - the dragon of Ashbourne Vale, who finally had enough of John's humans who had been cutting down his trees and had killed his herd of magical sheep. Even worse, John had been plundering the dragon's gold, claiming it as a 'gold mine'! Andy's army vastly outnumbered John's force, so it didn't bode too well for the humans. Though fortune clearly favours the brave!

Because John won a glorious victory! Despite the odds, and despite several close run combats, the humans came out on top. And such was the Glory and prestige this victory brought it meant the men of the Realms were held in high regard and it looked like the Realms would unify under the Duke. This was underlined by the rats taking a defeat from Kim's swamp mutants, and Bob finally had his first victory (despite his leader and his elite bodyguard doing a runner early in the battle!) against Michael's orcs.

Then came the final round of the campaign. Bob, emboldened by his success, made for the swamp mutants. Bold it may have been, but it was rash as well, and would end in a final victory for the swamp mutants. Meanwhile, the orcs decided it was time the goblins once more fell under the yoke of their orcish overlords, and made war on Andy's goblins. Andy was having a bad day. He'd done badly against John, and he would fare no better against Michael - the orcs finally tamed the goblins, but not before a Balrog vs Balrog encounter!

Ultimately, though, it would come to one inevitable battle - John's humans and Tony's rats. They had met on the battlefield once before, right at the beginning of the war, and the humans had prevailed. But not this time! Tony emerged as victor, subduing the humans, and meaning that the Six Realms had an Emperor to lord it over all - Tony was no longer King Rat, now he was Emperor Rat! A pack of his rat mercenaries had killed the first Duke some time ago, and now they killed the Duke's son, ending the line of the Duke's family and meaning the rats were now rulers of the Realms.

So peace may be with the Realms once more, but I ask you - what kind of peace is this that ratmen and vermin can walk the streets with whips and cudgels to master it over any who say 'nay' against them? There can be no good in this kind of peace.

The aim of the campaign was to amass the most amount of Glory (or Infamy, if you prefer). How big your army was, how many territories you managed to capture, was all secondary - it was about acting in a glorious and honourable manner! Bob did quite well out of that. He only won 1 of his battles but due to the fact that he was canny in his Boasts and because he generally had a small army facing a large one, he did alright with the Glory. Conversely, Michael who had mixed success, often failed with his Boasts and so his Glory is not all it should have been.

So, final Glory scores were as follows - and you can see how close it was between Tony and John…

Tony Gibbs
Glory - 88.5

John Lambert
Glory - 84

Kim Heath
Glory - 65.5

Bob Collman
Glory - 46

Andy King
Glory - 44.5

Jeremey Claridge
Glory - 36.5

Michael Livermore
Glory - 26.5

Dave Bates
Glory - 5


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Dragon Rampant Week 6 Dragon Rampant Week 6 Dragon Rampant Week 6 Dragon Rampant Week 6 Dragon Rampant Week 6

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