Brigade Models

Previews, new releases, interesting stuff … and cakes !

Brigade Models - Previews, new releases, interesting stuff … and cakes !

Yanks and their Tanks

Do you remember the postie turning up last week with, amongst other things, some new 15mm American Republic SF vehicles ? We haven’t wasted any time with these and they’ve already been cleaned up and moulded.

PrimeAll

Since the plastic masters are very difficult to photograph and the details hard to see, here’s a second look at a first set of assembled castings in a coat of primer (I’d used red primer as it will be the base colour in their camouflage scheme, which is why it’s already been drybrushed). As soon as this post has been finished I’ll be off with the airbrush to do the next colours.

And here they all are, swathed in blutack as a mask for the camouflage (regular followers will have seen this before, but here’s a link about Blutack masking).

PrimeBlutack

(Thanks to Zac Braham for the title of this post, he used it when posting the AmRep masters on TMP and I liked it so much I thought I’d use it here !).

Slamming Maidstone

A couple of weeks ago Maidstone Wargames Society had the privilege of hosting a 15mm Hammer’s Slammers game run by John Treadaway, co-author of the rules. The game pitted my recently painted Sulewesi National Army who were fighting alongside two detachments of Terran Authority Starmarines (fielding their Komodo heavy tanks for the first time), against the Slammers themselves in uparmoured Blower tanks plus detachments of the Stewart regiment and the West Riding Yeomanry.

John has written an AAR of the game which appears on the Slammers’ site alongside a number of photos. There are more photos by Mike Proudlock on the Maidstone site. Below are a selection of the ones I took, mostly from my perspective as the Sulewesi commander so viewed from the (victorious, it has to be said) end of the table.

More 10mm Buildings

This week’s release isn’t what we expected it to be. Up until Wednesday it was something else altogether, but then I started painting some samples of the planned new releases and was rather struck that they were, how can we put it .. ? Not Very Good. The designs are fine, but the final prints and castings were, not to put too fine a point on it, Not Good Enough.

Sooo … fortunately we always have something in reserve for occasions like this. The first wave of 10mm buildings was only part of the first batch of masters, there were more buildings that weren’t included in that release. Some of these have already been moulded, cast and even painted, so I’ve swiftly photographed them, stock them on the website and – voila! – the day has been saved !

Wave2Release

So we’ll pretend that this has been the plan all along, and proudly announce the release of three new buildings in our 10mm SF range. The Munitions Bunker in particular has been one that has been requested from the existing 6mm and 15mm ranges, and we always aim to please :-)

B10-103 – Large House/Shop – £3.00
B10-126 – Munitions Bunker – £2.25
B10-127 – Primitive Dwelling- £2.25

Show Business

We’ve just received an email confirming our booking at Colours 2015, which returns as a one-day show after a break last year. The show will be held at Newbury Racecourse in Berkshire, the other side of London from us, on September 12th.

Grandstand

A full list of shows can be found on the website – after Stoke Rochford, our first normal show of the year is Salute.

Mail Call – again !

The postie came Friday (several posties and couriers in fact, it was a busy day for deliveries !). The most exciting of these, notwithstanding the shiny new plastic storage boxes, was a small package from the 3D printers. Now you know I get all excited by new models and like to show them off as soon as they arrive (Phil thinks this is a little strange, but what does he know …). Today is no different, so with the usual apologies/excuses about the difficulty of photographing the 3D prints, here is some new stuff …

These tiny little beasties are 6mm versions of the Raeside grav utility vehicles that came out in 15mm last year. There’s a flatbed, turreted and plain utility version, and also a separate sprue of turrets that didn’t make it into the picture. To get a sense of scale, the grid on my rather well-used cutting board is 50mm square, and the vehicles are about 1/2″ long.

RaesidePreview

The rest of the new models are 15mm – more replacements for older sculpts, and something completely new (at least in 15mm) as well.

Firstly, this is the print of the new 15mm AmRep Kochte tank we showed off in CG form a little while back. It retains the same basic shape as the older model but the styling and detail is much, much improved.

KochtePreview

This is the new Curtiss heavy tank. The older version of the Curtiss was the very first 3D designed and printed model we released and we’ve given it a bit of an update with new styling on the turret, some lift-fan detailing on the skirt and just an overall better model. Several years of working with 3D prints has taught us quite a bit about designing and producing models this way, and the new Curtiss benefits from this.

CurtissPreview

Lastly (for now), we’re rounding out the AmRep with 15mm versions of the Baumann MICV and Oldmann light tank. Both are armed with turreted autocannons, while the Baumann has a missile strapped to one side of the turret. There is also an AA turret for the Baumann, and a multiple-missile turret that fits both hulls.

BaumannOldmannPreview

Look for the 15mm models to be released sometime in March with a bit of luck (we like to be flexible with our release dates). We don’t have a firm date for the 6mm vehicles just yet.

Blower Killer

Today’s new releases are additions to the popular 15mm PacFed range. The Angelshark was shown off late last year (we even sold a few pre-production models at Crisis and SELWG) but has been waiting for a suitable release window. The arrival of the Komodo heavy tank is a perfect opportunity to pair up the two models and release them together.

AngelKomodoRelease

The Angelshark is a one-man attack VTOL with chin turret and missile launchers in the wingtip engine pods. Perfect for fast attack pop-up missions.

SF15-704

The Komodo on the other hand is a true beast of a tank (see the photo below comparing it to the Cougar tank). With twin 14mm ECAP weapons, it throws out a prodigious amount of firepower.

KomodoCougarComparison

My first couple of Komodo models saw action against the Hammer’s Slammers a couple of weeks back in a Crucible game and proved themselves to be very potent against even uparmoured Blower tanks. You can find their stats on the Slammers’ website.

TAS Advance

SF15-702 – Komodo Heavy Grav Tank – £10.50
SF15-704 – Angelshark VTOL – £8.00
PP15-702 – Komodo Platoon Pack – £30.50

Civil Homesteads

Following on from the three new ACW Forts we released last week, how about some smaller buildings to go with them ? If we’re being really truthful, they should all have come out together but the houses weren’t painted and photographed in time …

So here we have them, a set of twenty buildings, mostly rural farmhouses, barns, a water mill and church. The style of some of the buildings would suit other theatres, and you could just paint them up as brick or stone buildings and mix them with our other sets for more variety.

SSS-8050

SSS-8050 – ACW Houses – £5.50

An Alternative View of History

We’ve just had confirmation of the next Stoke Rochford Aeronef weekend, which will be held over the weekend of the 7th/8th of March. If you’re not aware of these events (of which this is – I think – the fourth), it’s a gathering of gamers at the picturesque Stoke Rochford hotel in Lincolnshire for a weekend of good food, drink and Nef gaming. The theme for this particular event is a refight of the Battle of Jutland, but this time in the air, and the main part of the refight will take place on Saturday.

SRH

We’re planning to take the historical OrBats and reproduce them with Aeronef models – all 44 battleships, 6 pre-dreadnoughts and 14 battlecruisers. We probably won’t attempt to represent the 200 or so cruisers and destroyers, but we have to call a halt somewhere! I’ll be generating scenario-specific stats for the occasion, based on the characteristics of the ships in the battle, which I’ll publish afterwards.

The event is open to anyone who’d like to join in, no Nef experience is required and models can be provided. The fleets are large enough to handle 12-15 players with each admiral having a division of 3-4 capital ships plus escorts. this time the cost is £110 for two nights’ bed and breakfast, plus a Saturday night formal dinner. For more details, contact event organiser Dave Frampton at Stoke Rochford, or you can contact us and we’ll put you in touch.

As always, we’ll be bringing along plenty of stock of Aeronef models along with a selection from other ranges. We won’t be bringing the full stand but you can of course get in touch if there’s something specific you’d like us to bring. Even if you aren’t able to stay for the whole event you can pop in to collect some bits, have a gander at the game, a natter and even join in.

Finally, here’s a selection of pics from previous events, just to whet your appetite.

The Blue and the Grey … and the Brick Red !

We aren’t just about spaceships and grav tanks and laser-guided missiles, you know. Granted, the Small Scale Scenery range started as an off-shoot of our VSF ranges, but has since developed a life of its own and grown to encompass historical defensive structures as well as various houses, farms and industrial buildings.

ACWFortRelease

The three French coastal forts released last year have been incredibly popular, and this week we’re releasing more in the same vein. Meet Forts McRee, Moultrie and Pulaski, fine examples of coastal forts of the American Civil War. These three were chosen because of their very varied designs, from the pentagonal shape of Pulaski, the classical (if irregular) Vauban star-fort style of Moultrie and the unique boomerang design of McRee. They are quite a bit larger than their Gallic cousins and again are resin pieces. However, we’ve gone a step further with the detail level and both Moultrie and Pulaski come with separate tiny white metal cannons to line the upper walls (McRee’s guns were all under cover). All three forts were of primarily brick construction, which frankly isn’t the greatest material to build a fortress from, especially when attacked by solid cannon shot! However, Pulaski and Moultrie are still standing, although McRee is long gone (building it on a shifting sandbank didn’t help).

All available from the website now, along with the guns which are available separately in a pack of 28.

Guns

SSS-8046 – Fort Moultrie – £7.50
SSS-8047 – Fort Pulaski – £7.50
SSS-8048 – Fort McRee – £5.00
SSS-8049 – Fort Guns (x28) – £1.50

Tiny Terrain Part#2

At the end of last year I wrote about the creation of the terrain boards for my Stoke Rochford terrain. It’s taken a while to write this follow-up piece, but here it finally is. Anyway, this time I’m going to deal with the buildings and final details of the boards.

My painting method for our small scale buildings is pretty straightforward, aimed at producing decent looking buildings without too much fuss. I start with a white undercoat from a spray can – I wouldn’t recommend a black undercoat for models this small, they end up very dark (I did try it briefly as I hoped it might make painting the windows quicker, but soon abandoned it). The models are then block painted, usually in just two colours, one for the walls and another for the roof. I use various shades of red-brown for brick buildings, mostly Tamiya and Citadel paints. Stone buildings are painted in pale colours such as Tamiya Buff and Deck Tan or Citadel Bone. Roofs are painted in darker shades of brown for tiles, or grey for slates. The brick walls and roofs are then drybrushed using light grey or terracotta shades. Following this they are given an overall wash using Citadel inks – usually Devlan Mud (or its more recent replacement, Agrax Earthshade), but I also use a Sepia shade to produce a different final colour. Once this has dried, I flick round a very light drybrush on more prominent parts of the model. I also sometimes use an orange drybrush (Citadel Ryza Rust) on tiled roofs. The most time-consuming element is painting in the windows in black. The trick is to use a fairly runny black (Tamiya paints are perfect for this) and just dot it in the smaller windows, then let capillary action do the rest and draw the paint into the corners of the window. The final part is to then go round and paint in a few details such as stone edging (the buildings from the Civic Buildings set need this) or larger doors on the factory buildings.

On one building I made an exception to the white undercoat rule – this was the Power Station, which has a lot of large windows. I sprayed this one black first and then painted the window frames round the undercoat, which was much quicker than painting the walls first and then lining in the windows. And since it was a grimy, soot-smudged building, it didn’t matter that it came out a bit darker.

When I came to painting the town, with its multiple blocks of terraced houses, I was beginning to run out of time so I had to some up with a quicker way of getting them finished. In particular I was concerned about the hundreds of windows that the buildings had. To speed things up, after the undercoat I gave them a coat of Army Painter Fur Brown from a spray can. They were then rapidly drybrushed with Citadel Squig Orange, and the roofs painted grey. After a few details here and there they were given a generous coat of my trusty Army Painter Strong Tone Quickshade. This filled in the windows nicely – not quite as good as painting each window by hand, but a damn site quicker ! Unfortunately I mucked up the varnishing in my haste and it went white, otherwise the result would have been very effective.

I decided early on not to glue the buildings directly to the terrain. Instead, they were glued to plasticard bases which were shaped to fit around the road network. This made the layout more flexible for future use, and also meant that during play the buildings could be moved out of the way to allow for nef bases to sit there instead. I had also considered delineating gardens around the houses with hedges and fences made from coarse flock and thin plasticard strips respectively, but after trying a test piece this was abandoned as too time consuming. Instead, I settled for sticking the painted buildings to the bases, flocking and then adding random bushes and trees around them. Below you can see some of the plastic bases as I tried laying them out.

I also created a few special set-piece items for the terrain. One was a small island with a large church on the top, with a harbour and a few buildings at the foot of the hill. This is based on St Michael’s Mount in Cornwall, but using one of our Large Church models instead of a castle. The harbour walls were 3D printed as a single item, and the houses came from our Normandy set.

I made another 3D model of a lighthouse – Beachy Head, off the Sussex coast. This was then put on a base with some polystyrene rocks to create something akin to the Needles off the isle of Wight

The estuary was crossed by a number of road and rail bridges. These again were modelled and 3D printed by Shapeways

I stuck a few of our poplar tree models to wooden coffee stirrers, then painted and flocked – they looked pretty effective along the roads and railways lines.

I also painted up some of our sea forts, Martello Towers and FlaK Towers to help defend the coast.

So there you have it – quite a few hours’ work, but worth it in the end !

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