Entertainment for the Masses

The latest additions to our 1/1000th scale Small Scale Scenery range are this trio of buildings aimed at providing entertainment and relaxation to the general population. The most distinctive and recognisable is our circular Medieval Theatre, based on the Globe Theatre, famous for putting on the plays of William Shakespeare. The original was built in 1599, then burnt down in a theatrical accident involving a stage cannon in 1613 (!). Hastily rebuilt, the second Globe remained open until ~1644 when it was pulled down to make way for tenements. Our version is based on the modern day reconstruction which opened in 1997, which has been built as closely as possible to the originals based on available evidence.

Three very small scale model buildings - a cinema, theatre and radio station

(l-r) Art Deco Cinema, Shakespeare’s Globe, Radio Kootwijk

The second model is of a radio station, Radio Kootwijk, situated in the central Netherlands. Built in 1918 as a way of communicating directly with the Dutch East Indies, it initially broadcast in longwave then later switched to shortwave. Captured by the German army in 1940, it spent the war being used as a long range communications hub for submarines, and also broadcast propaganda programmes.

Finally, we have a 1930s art deco cinema, typical of the ones often seen in UK high streets around that time. The one we’ve picked is in York and still operates as a cinema now. It features a low foyer, a tower on one side of the entrance and a ‘wing’ leading off to one side housing shops and cafes.

SSS-8210 – Medieval Theatre – £2.00
SSS-8213 – Koortwijk Radio Station – £3.00
SSS-8214 – Art Deco Cinema – £3.00

Posted in New Releases, Small Scale Scenery | 1 Comment

Tiny Town

Our 6mm Agricultural Colony buildings seem to be quite popular, and earlier this year we launched the 15mm versions with their separate fittings, which have also seemed to be well received. So we’ve decided to make them even smaller and recreate them in 3mm to match Germy’s sci-fi models.

The first set consists of nine small homesteads, all of different designs. We’ve painted them in the Scandinavian-inspired bright colours that we used for the larger scale versions. We’ve pictured them here with some of Germy’s tanks and mechs to give you an idea of scale.

GMB-108 – Agri Colony Small Homesteads (x9) – £3.00

Background images by Handiwork Games.

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Temporary Suspension of 3D Products

We’ve had to temporarily take all of our 3D printed items off the website. It’s nothing to do with the printers, it’s a personal issue for one of us, and we need to see how things lie before we’ll be able to get things back to normal again. Unfortunately there are only two of us in Brigade and we both have specific areas of responsibility, so if one of us is hors de combat for any reason it’s not easy for the other to take over.

This affects pretty much all of the 28mm sci-fi range (although the cast resin and metal scenery items are still available), along with the 15mm and 28mm Great War vehicles (but again, the metal WWI figures are not affected). There might also be a couple of odd bits in other ranges as well.

Nothing else is affected – so everything metal and resin, which makes up 95%+ of our ranges, is still available as normal. And we’ll still have a new release this week (although it won’t be what we’d originally planned).

We can only apologise for the inconvenience, but sometimes other things have to take priority. We’ll try to get things back into production as soon as we are able.

Posted in 28mm SF, 3D Print, Great War, Pioneer Station, Updates and General Waffle | 1 Comment

Armed and Dangerous

In the command centre of Pioneer Station, Captain Quan Dubois cursed his luck. Really, he wasn’t cut out for this. Organising shift rotas, approving research requisitions for the fab plant, occasionally busting the balls of some deck hands who’d overdone it on the beer and trashed the mess hall – all those he could cope with.

But they’d been dragged out of of hiber-sleep weeks too early, and everything had gone to hell in a handcart. He’d awoken with his motley collection of seven other sleep companions in Hiber-A, the only sleep compartment on the command deck and next to his personal stateroom (that’s Captain’s privilege for you). Their assigned Janebot, Scarlett, was conspicuous by her absence, and it took a while for Dr Abioye to do the post-sleep check-ups. It was Kimiko, the demure exo-geologist, who realised that they’d come out of hiber-sleep far ahead of schedule, which had started a furious round of arguing, shouting and assigning of blame (mostly on him – another Captain’s privilege) until he’d managed to settle everyone down.

He decided to do the obvious thing and make for the command centre to find out what was really going on. He opened the hatchway and started to walk the twenty yards around the main corridor to command. Dr Sushkov and Eriksson came with him, the others dispersed to their respective stations, or simply back to their bunks or staterooms (depending on rank) for a shower and change of clothes. His group went clockwise towards command, the others headed off to the nearest elevator.

Their early arousal from hiber-sleep had indicated that something was wrong. The blood-curdling scream as the anti-clockwise group passed out of sight around the curve of the corridor confirmed that things had really gone south. Shouts, curses and sounds of a scuffle came round the arc of the passageway. Mixed in with that were some strange, feral growls and snarls, like those of animals.

“He’s gone, leave him” ordered a loud male voice. “Go, get out here, head for command”. Kimiko and Dr Abioye charged back into sight, the former with trickle of blood seeping from her hairline. They were followed by Forman White, who turned and fired a stub pistol – heaven knows where he had got that from – at something unseen. Last came Slater Christian, the ex-marine. He was grappling with what looked at first glance to be one of the station maintenance staff, but the woman looked wrong – for a start she was the wrong shade of green, and her movements were uncoordinated, jerky and slow. Christian gave her a massive roundhouse punch to the side of the head, bits flew off her skull and she went down as if her strings had been cut.

Quan just stood there, stupified, until the former leatherneck shouted straight in his ear “Sir, time to go, Sir!”. He bundled the horrified crew members into the command centre, shut the hatch and hit the lock override so it could only be opened from inside. White and Eriksson did the same for the two other exits, and everyone drew breath.

Wait – Quan only counted seven. Where was ‘Sleepy’ Simons, the affable stores clerk and self-appointed custodian of the unofficial station tavern?

“Those things got Sleepy” said Kimiko. “He hit his head on a stanchion and they dragged him off”.

“Sir” said Christian. “Permission to speak ?”. Once a marine, always a marine – there was no need to be that formal, even under normal circumstances. Still in shock, all Quan could manage to do was wave a vague assenting hand. “Your stateroom is connected directly to command and I believe you have a weapons locker in there ?”

Yes it was, thought Dubois (Captain’s privileges again), and yes it did.

“As a first reaction to this situation, I could access your stateroom and draw weapons for all of us. We might need to be armed to react to the threat.”

“Um, yes, yes we could do that.”

“I’ll carry out your orders then sir ?”

“Er, yes, Slater, of course”. Christian was doing his best to make it look like the idea was the Captain’s, not his, but no-one was fooled for a second.

Dubois felt himself folding under the pressure. The closest he’d some to managing conflict in his career was calming down a fractious supply requisition meeting. Guns, blood, strange creatures were not in his wheelhouse. But he was still the Captain of Pioneer station – everyone was looking to him, and he could see what they were thinking. So he was determined to rise to the occasion, not out of some sense of duty or loyalty to his crew members, but simply because he cared a lot about what people thought of him, and he was damned if they were going to think he was a coward, even if inside that’s exactly how he felt.

“Right” he said, rising from the chair that he’d found himself slumped in. “Slater, go get the guns – take Forman with you. When you have them, run us all through some basic drills – not everyone has used a blaster rifle before”. Myself included, he thought. “Freja, Leanna, try to contact anyone else on the station, use internal comms and the tannoy as well. We can’t be the only ones awake. Dr Abioye, see to Kimiko, looks like she has a nasty cut there”.

This at least gave everyone something to do, and less time to dwell on what had happened to Sleepy. He sat down again to review the CCTV and see how those thing had got onto the command deck, and where the rest of the crew were. Flicking through screens, he found nothing moving on the main corridor outside the command centre. He wasn’t able to view inside staterooms – no CCTV in there (damn privacy laws) but the other communal spaces on this deck were clear too. He selected cameras on the main accommodation and mess deck, guessing that other survivors might head there looking for food.

After switching between a couple of cameras, he finally found what he was looking for. The pictures weren’t great, but there were people moving in the dim mess hall. Hang on, they weren’t any crew he recognised; figures in armour carrying military weapons were striding between the tables and chiller units. He tried changing camera for a better look, and after a couple of false starts he stumbled upon the reverse view. And there was someone he did recognise – that was Helen Shackleton, the maintenance chief, carrying some sort of weapon, facing another woman in uniform. The cameras carried no sound so he had no idea what they were taking about, but the conversation looked animated. Then both the figures on the screen were suddenly startled by something out of view and turned to face the left of the monitor. Helen raised whatever she was carrying and a great gout of flame shot out of it.

What the hell was going on aboard his station ?

So the crew of Pioneer Station have started to fight back ! This set of eight figures would make ideal figures for a Stargrave crew or similar, and you could combine them with the Scavengers for an even more diverse group. As with all the other Pioneer range figures, they’re 3D printed in resin at either 32mm or 28mm.

SF28-260 – Space Station Crew – £25.00
SF28-261 – Captain Quan Dubois – £4.00
SF28-262 – Slater Christian – £4.00
SF28-263 – Helen Shackleton w/Flamer – £4.00
SF28-264 – Kimiko Yoshida – £4.00
SF28-265 – Dr Leanna Sushkov – £4.00
SF28-266 – Freja Eriksson – £4.00
SF28-267 – Felayo Abioye MD – £4.00
SF28-268 – Forman White – £4.00

Designed by and printed under licence from David Sheff. Background images by Handiwork Games.

Posted in 28mm SF, 3D Print, New Releases, Pioneer Station | 1 Comment

The Ballad of Brigadier Pumpkinhead*

You might recognise this character – we used him as our avatar on various social media sites around this time last year.

He’s a physical version of this rather crude one which we used in previous Octobers.

Well, he somehow crept into a corner of the droids mould last week so we thought we’d make him available for everyone. And not just for Halloween, he’ll be there all year round.

 

 

SF15-027 – Brigadier Pumpkinhead – £0.60

* with apologies to Andy Partridge and the rest of XTC…

Posted in 15mm SF, New Releases | 1 Comment

These Must Be The Droids You’re Looking For ?

We’re stepping back down to 15mm sci-fi for our new release this week. We have a new pack of six general purpose droids ranging from a bipedal liaison droid to various wheeled and tracked utility models. Perfect for all your adventuring needs, from background characters to members of a Five Parsecs from Home or Stargrave crew.

SF15-026 – Utility Droids (x6) – £3.50

Background image by Handiwork Games.

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Strike Two !


If you’re in Canada, you’ll know that your posties are on strike again. Consequently, Royal Mail have suspended deliveries to Canada once more. So any Canadian orders will still be processed and packed, but will have to sit in a box in the corner of the workshop until services resume again. Apologies to all our Canadian customers for this, but it really is circumstances beyond our control. We will look into adding an option for courier shipping (probably UPS) as an alternative service – it’ll be slightly more expensive (maybe a couple of pounds more per order) but will bypass the Canada Post strike. We’ll post details as soon as that is active.

Onto more positive news – our final show of the year is RE-Play at the Royal Engineers Museum in Gillingham, Kent. It’s a great little show with the games and traders spread out amongst the exhibits – we spent the show under the nose of a Harrier jumpjet one year. As always, pre-orders are welcome – you can place them through the website using the ‘Collect at Show’ shipping option to avoid postage charges, or just email us a list and pay on the day.

It’s also your last chance to see (and play) the Maidstone Wargames Society Battlezone game which we had a hand in. Essentially it’s What A Tanker! with vector graphics.

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Robot Factory

Pioneer Station is a large facility and needs constant upkeep. It can’t keep all the parts that could possibly be needed for repairs in its stores, instead it has its own manufacturing facility that allows it to fabricate just about anything from scratch using a combination of 3D printing and CNC. The FMAL (Fabrication Machine Assembly Line) is located in the lower reaches of the station and is mostly automated, with the crew able to program in whatever they need from a massive library of standard components. It can also create bespoke items which is particularly handy for the research team who often need specific containers or tools to handle geological or biological samples from the planets in the Gliese-876 system.

The FMAL is the latest release in our 28mm SF series of scenery sets that make up Pioneer Station. It consists of a Fabrication Machine, robot arm and series of conveyor belt units. Multiple sets can be combined to make a larger factory unit, and you could add command consoles or control desks from the Command Centre or Research Lab to create a control area as we have in the picture below.

SF28-760 – Manufacturing Facility – £29.00
SF28-761 – Fabrication Machine – £12.00
SF28-762 – Robot Arm – £5.00
SF28-763 – Conveyor Units – £21.00

Designed by and printed under licence from David Sheff. Background image by Handiwork Games.

Posted in 28mm SF, Pioneer Station | 1 Comment

Scavengers and Mavericks

Pidge coaxed the attitude jets of the Maverick 3 into reluctant life again, slowing the ship as it approached the imposing bulk of Pioneer station. They hissed and spat erratically as the avian fought the controls and attempted to manoeuvre alongside.

“Gently !” hissed Drenk. “We don’t want to side-swipe this one as well”.

“Then stop being such a cheap-ass and get the thrusters fixed” retorted the pilot in her distinctive warbling.

“If you hadn’t smacked into that drifter around Johannes, they wouldn’t need fixing ! Any more and I’ll drop you on the nearest planet and fly it myself”

“I’m sorry, but we needed to get out of there fast, no way did we want any more of those bugs on board. It took us days to purge the ones that made it through the airlock”.

The rest of the crew waited near the starboard airlock, listening to the bickering of their captain and pilot. Triclops rolled his eyes – all three of them – while the other checked weapons and equipment. They all remembered their last escapade – the drifting hulk in the Johannes system looking inviting, and the systems read no life-forms on board. But the systems were wrong – they hadn’t picked up the thousands of insectile creatures swarming the derelict vessel. The big ones were easy enough to deal with, Goat Girl had a field day with her fusion cannon and turned hundreds of them to crispy ashes. But the little scuttling ones were the problem – they got everywhere, and some made it into the Maverick itself. After a frantic getaway that saw them make contact quite heavily with the derelict’s outriggers, they spent several days tracking down and squishing as many as they could find. The whole crew ended up cramming into the bridge and opening the rest of the ship to vacuum, blasting the critters into the void. Any left aboard were frozen solid and easily dealt with once the atmosphere had been replaced.

But opening the airlocks like that had cost them a lot of equipment and supplies, as well as most of their reserve oxygen. So Captain Drenk had pored over the star charts and identified Pioneer station as an easy target. A large, isolated research base in an otherwise empty system, it was bound to have plenty of stores, equipment and tools that they could liberate. These places were usually unarmed and had little in the way of security – why would they need it, when there was no-one else in the whole system to need protection from ? And even if some of the eggheads on board decided to put up a fight, they’d soon be cowed into submission just by the appearance of the Maverick 3’s crew. The nine assorted aliens and mutants were a ragtag but fearsome looking outfit, and a bunch of white-coated brainboxes weren’t likely to to resist for long – shoot one and the rest would wet themselves. And afterwards, hopefully they’d be able to find somewhere quiet to get the ship patched up.

So they eased into Docking Bay 54, manoeuvring jets sputtering fitfully. As they rounded the curve of the station, a little way further along Pidge caught sight of a black painted shuttle docked at another airlock.

“What’s that ? It says “ARCS Security” on it” said the pilot. “I thought this was supposed to be a research station ?”

“Don’t worry about it” replied Drenk. “It’s probably just making a supply drop. This is a milk run, nice and easy.”

He opened a channel to the ship’s PA. “Get ready” he called out to the other crew members, “Contact in thirty seconds”.

This was answered by the sound of guns being cocked, magazines being slapped home and energy weapons humming into life. As the boarders moved to the airlock doors, Professor Mandrake felt something soft and fluffy slip between his lower tendrils. He looked down to be greeted by the sight of Jonesy’s furry ears and head, along with the muzzle of the feline’s huge sniper rifle. The cat just had to be first out the door again !

With a solid CLANG! the Maverick docked with the station. With assorted clanks, rumbles and hisses the two systems connected, then the red lights above the lock cycled to green. The doors opened to the interior of the airlock, past the already open inner portal and then onto the station corridor. Ahead of them, the crew saw the backs of a number of what must have been station personnel. The figures turned to face the noise of the opening airlock – but there was something wrong. All of them were disfigured and, well, wrong. Their skin was discoloured and covered with sores and blisters, and many had weirdly misshapen limbs. The closest of them, a female with strangely green hair, opened her mouth to reveal a set of what could only be described as fangs, and hissed.

“Oh, crap” uttered Rex Hisseron from behind his breather mask. “Get ’em, Dad!” squealed Grew from his pouch on his father’s stomach. As one, the guns of the Maverick 3’s crew roared into life…

The Scavengers are a colourful bunch of eight new assorted humanoid aliens (yes, it said nine earlier, but Kanga and Grew come as a pair). They eke out a living in the frontier systems, getting legitimate jobs where they can, and stealing where they can’t. As with all the other Pioneer range figures, they’re 3D printed in resin at either 32mm or 28mm.

SF28-250 – Scavengers – £25.00
SF28-251 – Yengu Drenk – £4.00
SF28-252 – Goat Girl – £4.00
SF28-253 – Triclops – £4.00
SF28-254 – Jonesy – £4.00
SF28-255 – Professor Mandrake – £4.00
SF28-256 – Rookie Pidge – £4.00
SF28-257 – Kranga and Grew – £4.00
SF28-258 – Rex Hisseron – £4.00

Designed by and printed under licence from David Sheff. Background image by Handiwork Games.

Posted in 28mm SF, 3D Print, New Releases, Pioneer Station | 2 Comments

Supper’s Ready

Pioneer station is, as space stations go, pretty big. One entire level is given over to crew accommodation and recreation, and at the centre is the Mess Hall. Although not as grand as some surface installations, for an orbital station it was well equipped. Unlike smaller deep space operations which survive on freeze-dried rations from sealed packs, the Pioneer crew is able to eat properly prepared and cooked meals. The popular and jovial cook, ‘Uncle’ Eryck Gabelhofer, provides the crew and research teams with hot meals, mainly from the freezer but occasionally fresh when the supply shuttle has just visited. He even has a decent line in takeaways and packed lunches for research missions to the various planets.

The Mess Hall set is effectively in two parts – food prep, for which Uncle Eric has a couple of food prep counters, freezers and two gas stoves (we can only assume that the station is equipped with a) some very effective air scrubbing and recycling, and b) a good fire suppression system!).

Food prep – freezers, counters and stoves.

The servery area comes equipped with three mess tables – these are printed in two halves both with and without meal clutter, which can be arranged in any combination. There is also a hot food cupboard, a chiller for drinks and snacks and three tray slides for used food trays.

Mess tables, serving counters and tray slides.

SF28-750 – Mess Hall – £33.00
SF28-751 – Mess Tables – £17.50
SF28-752 – Tray Slides – £5.00
SF28-753 – Cookers – £3.00
SF28-754 – Food Chiller – £3.00
SF28-755 – Food Prep Counter – £4.50
SF28-756 – Freezer – £2.50
SF28-757 – Hot Cupboard – £3.50

Designed by and printed under licence from David Sheff. Background image by Handiwork Games.

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